AI Insights · Timothy · October 2025
Top 5 Third Person Games Performance in Norway Q3 2025
Explore the performance of the top third-person games in Norway during Q3 2025, highlighting trends in downloads, revenue, and active users.
In the third quarter of 2025, the Norwegian gaming market saw significant activity among top third-person games on a unified platform. Here's a detailed look at the performance metrics for these leading titles, based on Sensor Tower data.
Last War:Survival from FUNFLY PTE. LTD. showed a fluctuating revenue trend, starting at approximately $77.7K and peaking at $163.6K in early July before stabilizing around $87.2K by the end of the quarter. Weekly downloads peaked at 2.8K in late July, declining to 1.3K by September. Active users varied slightly, with a high of 22.3K in late July, ending the quarter at around 20.2K.
PUBG MOBILE by Tencent Mobile International Limited experienced a modest revenue increase, reaching $33.4K in early July, then stabilizing around $16.2K by the end of September. Downloads remained relatively steady, hovering around 600 per week, while active users saw a minor fluctuation, peaking at 4.5K in early September.
Genshin Impact from COGNOSPHERE PTE. LTD. had a notable spike in revenue, reaching $13.9K in early September, with a slight decline to $12.9K by the end of the quarter. Downloads were consistent, with a small peak of 368 in early September. Active users showed a slight decline, starting at 4.5K and decreasing to 3.9K by late September.
Star Wars™: Galaxy of Heroes by Electronic Arts exhibited a stable revenue pattern with a peak of $8.2K in late August, ending with $3.9K in September. Weekly downloads decreased from 125 to 36 throughout the quarter, while active users declined slightly from 3.2K, ending at 2.9K.
Guns of Glory: Lost Island by FunPlus International AG had a fairly stable revenue, peaking at $6.8K in late June and maintaining around $5K towards the end of the quarter. Downloads were minimal but consistent, ranging from 19 to 43 per week. Active users remained low, showing a slight decrease from 65 to 56 by the end of September.
For further insights into these trends, visit Sensor Tower's comprehensive data resources.